Illustrator: Grain Effect makes round objects pixelated
I would like to apply an effect to the whole artboard (all elements), so that the colors don't look too monotone.
I think this effect is called Grain. So I selected all elements in my artboard and went Effect > Texture > Grain.
Now I have two problems:
(1) Round objects look pixelated
When I export it, it looks better, but still more pixelated than without the grain effect:
(2) The file size increases enormously
Without the grain effect the picture with circle and rectangle has 7KB. With the effect 326KB.
How can I solve these two problems? Should I export it without an effect, and apply it in another program? And is this effect even called grain?
Summarized: What should I do to get the same effect like in the referenced picture, while keeping a "small" export size and having smooth round objects?
1. Create a new layer above your artwork.
2. Create a shape over the whole artboard (or the area you want the texture applied to).
3. Apply your Grain (Effects â†’ Texture â†’ Grain).
4. With your textured shape selected, open the transparency palette (Window â†’ Transparency) and change the blending mode.
Different blending modes will have different results. I suggest starting with Multiply.
You can use whatever color layer you want, white will work but I usually go for a slight off-white but it completely depends on the effect you want.
If you only want the texture applied to a certain area just mask off the texture.
The file size is increasing because Grain is a raster effect, you are basically embedding a raster image in your Illustrator file. You can just as easily (and I often do) create the image in Photoshop (or your preferred image editing program) and place it in your Illustrator file as a linked file. This solves the file size problem, but you now also have 2 files to worry about.
You can achieve the same effect by using a textured image.