What canvas size should I use to draw pixel art for an 8bit game?


I'm working on the sprites for a 8bit game. The game is made for iOS so I'm working on a 16:9 radius.

What I'm not sure is whether I should make the sprites on a 1920x1080 canvas or if I work with a smaller canvas like 192x80 (which would be a lot easier) will we be able to scale them without losing quality (on Photoshop or the developer on Unity)?

3/17/2015 5:50:00 PM

Set your canvas size so it correlates to the pixel size you want to use. That way you can use 1:1 pixel tools in photoshop. When it comes time to use the actual images, you can then re-scale in Photoshop or possibly in the app framework itself.

For example, if the physical device is 1920x1080 and you want your virtual "8-bit" pixels to be 8x8 device pixel, then divide everything by 8 and use a canvas of 240x135.

If you decide to scale up in Photoshop in the end, be sure to use the 'nearest neighbor' option in the resize dialog to prevent any anti-aliasing.

3/17/2015 5:49:00 PM