How can I turn a polygon into a separate object?


Fighter jet i'm building. my first 3ds max creation

I'm trying to turn those wings/canards/engines into different objects, so they won't be affected by the smoothing I'll do later on. PS: don't mind that little glitch on the wing, that only happened due to the view "pos". PS 2: Any comments on my fighter jet? (any obs or suggestions)

11/30/2014 8:49:00 PM

Accepted Answer

Edit Poly Modifier > Edit Geometry > Detach

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This is not reccomended, you better clasify the polygons in different smoothing groups as explained in this tutorial.

The fighter jet looks great, but it looks better firing missiles ;)

11/30/2014 10:26:00 PM