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How to convert an Illustrator file to a 3D model?


Question

I have been trying to convert an illustrator file to a 3D model for a few hours now, but I keep coming across the same errors.

I am using Maya, but I wouldn't mind using 3DS Max if it would fix my problem.

This is my path in Maya:

enter image description here

I have selected the main part of Australia and gone to Edit Curves -> Open/Close Curves to make sure all my curves are definitely closed. I then go to Surfaces -> Bevel Plus to turn it into a 3D object. Although, this is what happens:

enter image description here

Does anyone happen to know why it is not producing a perfect bevel of the path?

EDIT

Managed to extrude the path, although I am unable to close the faces now.

enter image description here

2014/09/09
1
2
9/9/2014 3:48:00 AM

Accepted Answer

3DS Max Solution.

  • Convert your shape to outline in Illustrator, check before exporting it if the number of points is too high go to Pathfinder Options > Remove Redundant Points, then export the shape as your desired format.

  • Check if the scale of your scene is too small, 3DS Max does not work very well with minuscule objects, scale the scene up if you find it necessary.

  • Check if all the vertices are at the same level (the vertices must be contained in a 2 dimensional plane) , you can fix this by applying Make Planar to the shape.

  • Add a Weld modifier to the shape and make sure that all the vertices are connected.

  • Go into Utilities (the hammer icon on your command panel) and run 'shape check' on the spline, if no problem are detected proceed to the next step.

  • Add a STL Check Modifier, and check the shape for errors.

  • Extrude the shape with Cap Start and Cap End checked and with Mesh as Output.

Everything is lost:

  • In case you don't get the caps at ends try adding a Cap Holes Modifier, deselecting smooth new faces.

  • Try adding a Surface Modifier.

  • Check vertex by vertex that the shape is closed.

2014/09/13
1
9/13/2014 7:40:00 PM