Subdivide edges/polygons in 3dS Max?
What is the way to subdivide individual edges/polygons in 3dS Max? That is, to add more vertexes on edges and to add more vertices/edges on faces.
- For edges -
- For a polygons -
Anybody knows how to do that or something similar to that in 3dS Max?
Note - The images are in vertex mode. The mode doesn't matter, but I'm more interested in how to do it in polygon mode.
Open grid and snap settings, click midpoint
Select your object, in modify panel click edit poly
In "selection" rollout click edge
Find and click "insert vertex button", target needed edge and click it