How do I add a raster texture file to Illustrator's 3D Extrude & Bevel?
How do I get an image to extrude and bevel using illustrator CS6.
The shape that's having the issues has effect>texture>texturizer and then I uploaded a psd file.
When I then select effects>3d>extrude bevel I get a giant grey box around the image.
I've also tried using the textures that are already in Ai but the same gray box appears.
Ugh it won't let me screenshot because I'm a newb but picture the flat, now textured shape, lying on the 3D grey box that adheres to the specifications chosen in the bevel/extrude window.
If this is not possible I guess I'm asking what's the best way to add a texture to an image I want to make 3D?
....but picture the flat, now textured shape, lying on the 3D grey box that adheres to the specifications chosen in the bevel/extrude window.
You need to do things differently if this is what you are after.
- Import your raster texture file. You must embed the image. Linking to it will not work.
- Drag the raster image to the Symbol Panel to create a symbol if it. Afterwards you can delete the raster image on the artboard. You only need the symbol.
- draw a rectangle
Effect > 3D > Extrude & Beveland set the rectangle up how you want it.
- Click the Map Art button in the 3D effect window.
- Pick the correct side of the rectangle from the little arrows Where it reads Surface at the top of the window. Light shapes mean visible, dark shapes mean hidden (behind other sides).
- Choose the Symbol containing the raster image you just made
- Size or rotate the the symbol how you want it.
Note: if you are trying to get depth directly within the raster image via Illustrator's 3D effect, you will not be able to. It simply does not work that way.