Diffuse map and Texture map
I am basically a developer. I just want to know the difference between diffuse and texture.
My assumption (as a new to 3D game development), from what I read is that diffuse is the texture applied to a surface/3d model which is used to render the surface/model. If this is correct then diffuse and texture are synonyms.
Please help me understand the differences if there are any
Diffuse is best described as the raw color channel of a 3D object, a texture is a 2D image file that can be wrapped onto an object, usually by UV mapping. Often the texture node is plugged into the diffuse channel to create the color of the object (like wrapping a present), however you can also plug a texture into other channels like displacement, reflection etc.