How to create & save a .gif without dithering with MS Paint?
I tend to use Photoshop, but for my engineering course I do want to use something as simple as MS Paint.
I literally need to do this:
- Create a square with whatever color outline
- Fill the square with another color
- Draw some shapes inside with yet another color
- Save the image as a .gif (must be a .gif)
But when I do it, the whole image is dithered. Which completely kills my program. If I filled my shape with a solid color, it turns into a sea of completely different pixels (similar to the color, but I need it to be exact).
I understand that .gif lowers the quality by having to use a much more limited set of colors, which is perfectly good for me - I don't mind having my image's colors slightly changed to match the .gif limits. But I don't want it to dither.
If I truly can't achieve this with MS Paint (which I doubt), what other simple solutions have you got?
I heard something about converting it to a 256-colors bitmap and then transform it to a .gif. I don't think I understood well the instructions: what I did was draw my image, save as a 256-colors .bmp (which converted my colors, which is alright for me), but as soon as I saved it to .gif, the colors dithered.
Dithering is used to simulate a non-indexed color using the 256 colors in the defined palette.
If you want to avoid dithering, you need to:
1) begin with an 8-bit image (rather than RGB) and select only those colors defined in the palette; or
2) use RGB and then save using an adaptive palette with dithering disabled.
option 1 is best for your stated needs. For the use-case you state in your question, option 2 would probably be acceptable, unless there is some constraint such as "must adhere to (so-called) mac/windows 8/web-safe color indexes".