Why is my character lost in the background?
I am designing and developing a 2D-platformer and I'm having trouble with the look and feel of the game. The game is about an inventor who is kidnapped for warfare. Theme: Childish but sad.
There are three other layers: the blue cracked sky, the pillars, doodads (like the missile) and the tiles.
(The hairy guy in the center is the protagonist.)
What should be changed to make the character stand out?
What should be the palette of the tiles, the font, and the background to make the character the center of attention?
What colors should be there revolving around the character and the theme?
This is the revised color palette. Should've studied color theory before I went drawing like crazy.
How to make something stand out? Contrast. Easiest way is to use dark vs. bright or opposing colors like red and green.
The issue you are having is that your caracter also blends with the tiles, while the background is rich in color. Which makes us look at the background first. Basically, look at any similar game, you will see that background and foreground are seperated. And most often, the background will fade out which also adds the illusion of depth. Look at this example, the foreground is rich and the background fades gradually away. Then there is also complexity, complex and detailed characters and boxier backgrounds. All this draws the focus on the mai character, which is exactly what you are asking.
So, I would either reverse your palette, go light and grayish in the back, or darken your background to make it less "pop out". It's called background for a reason.